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ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
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Hack descendant NetHack was released in 1987. [6] [7] Hack is still available for Unix, and is distributed alongside many modern Unix-like OSes, [5] including Debian, Ubuntu, the BSDs, [5] Fedora, [8] and others. Hack has also been ported to a variety of non-Unix-based platforms. NetHack is available for almost all platforms which run Hack.
The player may also undertake optional quests and visit guilds. [2] A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. [1] A password system controls the characteristics of each area. Depending on the ...
The 2011 PlayStation Network outage (sometimes referred to as the 2011 PSN Hack) was the result of an "external intrusion" on Sony's PlayStation Network and Qriocity services, in which personal details from approximately 77 million accounts were compromised and prevented users of PlayStation 3 and PlayStation Portable consoles from accessing the service.
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
In 2006, Cyber Connect 2 and Bee Train produced two new series: .hack//G.U. and .hack//Roots. The two series involve a returning player by the name of Haseo who, after the loss of his guild, goes on a quest to find the player killer (PK) Tri-Edge who sent his friend Shino into a coma.
The Hack computer’s ROM module is presented as a linear array of individually addressable, sequential, 16-bit memory registers. Addresses start at 0 (0x0000). Since the memory elements are sequential devices, a system clock signal is supplied by the simulation application and the computer emulator application.