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  2. The Best 240Hz Gaming Monitors for Serious Gamers - AOL

    www.aol.com/news/best-240hz-gaming-monitors...

    A 240Hz monitor is a must for gamers with high-end graphics cards. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. Mail ...

  3. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    LCD monitors are fixed-pixel displays, where the number of rows and columns displayed on the screen are constant, set by the construction of the panel. When the input signal has a resolution that does not match the number of pixels in the display, the LCD controller must still populate the same number of image elements.

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).

  5. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Displays that have a lower response time are more responsive to player input and produce less visual errors when displaying a rapidly changing image, making low response time important for competitive gaming. Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in ...

  6. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The high-resolution mode introduced by 8514/A became a de facto general standard in a succession of computing and digital-media fields for more than two decades, arguably more so than SVGA, with successive IBM and clone videocards and CRT monitors (a multisync monitor's grade being broadly determinable by whether it could display 1024×768 at ...