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  2. Fortnite Ballistic - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Ballistic

    Ballistic is a tactical first-person shooter accessible via the Fortnite launcher. [1] In the mode, two teams of five players compete against each other across several rounds, with one team aiming to plant a "Rift Point Device" at a designated location on the map, and the other team attempting to stop them. [1]

  3. BlueStacks - Wikipedia

    en.wikipedia.org/wiki/BlueStacks

    BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS .

  4. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    In addition to its use in navigation, the Global Positioning System (GPS) can also be used for clock synchronization. The accuracy of GPS time signals is ±10 nanoseconds. [8] Using GPS (or other satellite navigation systems) for synchronization requires a receiver connected to an antenna with unobstructed view of the sky.

  5. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    In general, games on mobile devices, though using iOS, Android, or Windows Mobile operating systems, do not have cross-platform play support. Mobile games are developed with recognition of connection speed limitations of cellular networks, and thus most multiplayer games are often turn-based strategy games rather than real-time action games.

  6. Timing synchronization function - Wikipedia

    en.wikipedia.org/wiki/Timing_synchronization...

    A TSF keeps the timers for all stations in the same basic service set (BSS) synchronized. All stations shall maintain a local TSF timer. Each mobile host maintains a TSF timer with modulus counting in increments of microseconds. The TSF is based on a 1-MHz clock and "ticks" in microseconds.

  7. Synchronization - Wikipedia

    en.wikipedia.org/wiki/Synchronization

    Synchronized dancers. Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. Systems that operate with all parts in synchrony are said to be synchronous or in sync—and those that are not are asynchronous.

  8. Control track - Wikipedia

    en.wikipedia.org/wiki/Control_track

    Each gap in the control track, no matter how brief, destroys synchronization and continuity, which can make a segment of a recorded video difficult or impossible to use for editing. The acronym LOCT (pronounced locked ), used by many video professionals, can mean "Loss Of Control Track" and/or "Loss Of Continuous Timecode ."

  9. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    In this approach all client functionality either runs purely on the game server or alternatively the game server mirrors the client gameplay and continuously validates the game state. In many mobile games, it is a common practice to run the client game sessions synchronously on the server, using exactly the same user input.