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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Functions with promises also have promise aggregation methods that allow the program to await multiple promises at once or in some special pattern (such as C#'s Task.WhenAll(), [1]: 174–175 [13]: 664–665 which returns a valueless Task that resolves when all of the tasks in the arguments have resolved). Many promise types also have ...

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  4. List of concurrent and parallel programming languages

    en.wikipedia.org/wiki/List_of_concurrent_and...

    Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model. A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...

  5. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    The following REBOL/Red code demonstrates callback use. As alert requires a string, form produces a string from the result of calculate; The get-word! values (i.e., :calc-product and :calc-sum) trigger the interpreter to return the code of the function rather than evaluate with the function. The datatype! references in a block!

  6. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrency is pervasive in computing, occurring from low-level hardware on a single chip to worldwide networks. Examples follow. At the programming language level: Channel; Coroutine; Futures and promises; At the operating system level: Computer multitasking, including both cooperative multitasking and preemptive multitasking

  7. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    Lite-C: 2007: Atari Inc: A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. LPC: 1995: Lars Pensjö: Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for ...

  8. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  9. ReactiveX - Wikipedia

    en.wikipedia.org/wiki/ReactiveX

    ReactiveX (Rx, also known as Reactive Extensions) is a software library originally created by Microsoft that allows imperative programming languages to operate on sequences of data regardless of whether the data is synchronous or asynchronous.