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  2. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies.

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  4. Programming in the large and programming in the small

    en.wikipedia.org/wiki/Programming_in_the_large...

    In software engineering, "programming in the large" and "programming in the small" refer to two different aspects of writing software. "Programming in the large" means designing a larger system as a composition of smaller parts, and "programming in the small" means creating those smaller parts by writing lines of code in a programming language.

  5. Component diagram - Wikipedia

    en.wikipedia.org/wiki/Component_diagram

    Programmers and developers use the diagrams to formalize a roadmap for the implementation, allowing for better decision-making about task assignment or needed skill improvements. System administrators can use component diagrams to plan ahead, using the view of the logical software components and their relationships on the system. [2]

  6. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    Thus in UML, composition has a more narrow meaning than the usual object composition. UML notation for association, composition and aggregation. The graphical notation represents: the property as a typed element in the box of the enclosing class, the association as a plain line between the associated classes,

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  8. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Documenting software architecture facilitates communication between stakeholders, captures early decisions about the high-level design, and allows the reuse of design components between projects. [5]: 29–35 Software architecture design is commonly juxtaposed with software application design.

  9. Component-based software engineering - Wikipedia

    en.wikipedia.org/wiki/Component-based_software...

    Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]