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  2. Software versioning - Wikipedia

    en.wikipedia.org/wiki/Software_versioning

    A software release train is a form of software release schedule in which a number of distinct series of versioned software releases for multiple products are released as a number of different "trains" on a regular schedule. Generally, for each product line, a number of different release trains are running at a given time, with each train moving ...

  3. Software release life cycle - Wikipedia

    en.wikipedia.org/wiki/Software_release_life_cycle

    The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system).It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public.

  4. List of best-selling video game franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    Minecraft: November 18, 2011: 350 million [52] Minecraft is a sandbox and survival video game originally created by Swedish game designer Markus "Notch" Persson and developed by Mojang. Originally a computer indie game made using Java, it has since been ported to game consoles and mobile devices. It was bought by Microsoft Studios in November 2014.

  5. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  6. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  7. List of highest-grossing media franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_highest-grossing...

    Minecraft: 2009 $3.3 billion: Merchandise sales – $3.367 billion [dp] Video game Markus Persson: Mojang Studios (Xbox Game Studios) Bratz: 2001 $3.23 billion: Retail sales – $3.15 billion [dq] Box office – $26 million [423] Home entertainment – $56.7 million [424] Doll Carter Bryant: MGA Entertainment: Care Bears: 1981 $3.05 billion

  8. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The industry would eventually be revitalized by the release of the Nintendo Entertainment System, which resulted in the home console market being dominated by Japanese companies such as Nintendo, [8] while a professional European video game industry also began taking shape with companies such as Ocean Software and Gremlin Interactive. [34]

  9. Microsoft - Wikipedia

    en.wikipedia.org/wiki/Microsoft

    MSDN also offers subscriptions for companies and individuals, and the more expensive subscriptions usually offer access to pre-release beta versions of Microsoft software. [ 257 ] [ 258 ] In April 2004, Microsoft launched a community site for developers and users, titled Channel 9 , that provides a wiki and an Internet forum . [ 259 ]