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  2. World Builder's Guidebook - Wikipedia

    en.wikipedia.org/wiki/World_Builder's_Guidebook

    World Builder's Guidebook is a supplement that explores different ways to design a game world to help the Dungeon Master create a unique fictional universe (aka a fantasy setting) from scratch. The end of the book contains various blank maps, including grids to draw a whole planet in overview as well as smaller separate regions and individual ...

  3. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  4. Forgotten Realms: Unlimited Adventures - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms:...

    [4] [3] Games created by users can be shared with other players who also own Unlimited Adventures. As of 2022, the program still has an active community of users. [5] [non-primary source needed] The original game allowed the user to create dungeon modules, some editing and renaming of monsters and characters, and to import pictures and monster ...

  5. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  6. List of fantasy worlds - Wikipedia

    en.wikipedia.org/wiki/List_of_fantasy_worlds

    Setting of multiple video games, including Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, and Final Fantasy XII. Final Fantasy Tactics: 1997: A R V Krynn: Margaret Weis, Tracy Hickman, and numerous others: Setting of the Dragonlance games and novels, Dungeons & Dragons RPG. Dragons of Despair: 1984: G N V C F Kulthea ...

  7. Worldbuilding - Wikipedia

    en.wikipedia.org/wiki/Worldbuilding

    Fantasy worlds can also involve unique cosmologies. In Dungeons & Dragons, the physical world is referred to as the Prime Material Plane, but other planes of existence devoted to moral or elemental concepts are available for play, such as the Spelljammer setting, which provides an entirely novel fantasy astrophysical system. Some fantasy worlds ...

  8. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...

  9. Stronghold Builder's Guidebook - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Builder's_Guidebook

    This 128-page book begins with a table of contents with a list of tables found in the book, followed by a brief introduction on page 4. Chapter 1: Building a Stronghold (pages 4–14) details a step-by-step process by which DMs and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with ...