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In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.
Monty Python references appear frequently in Python code and culture; [190] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and bar. [190] [191] The official Python documentation also contains various references to Monty Python routines.
Wrapper libraries (or library wrappers) consist of a thin layer of code (a "shim") which translates a library's existing interface into a compatible interface. This is done for several reasons: To refine a poorly designed or complicated interface; Allow code to work together which otherwise cannot (e.g. incompatible data formats)
A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...
Python has data classes which provides equality testing and can be made immutable using the frozen parameter. [21] It overrides the __str__ dunder method. [22] This example implementation includes a static method which can be used to initialize a new instance with a randomly generated universally unique identifier (UUID).
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In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.