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  2. Divisibility rule - Wikipedia

    en.wikipedia.org/wiki/Divisibility_rule

    Take each digit of the number (371) in reverse order (173), multiplying them successively by the digits 1, 3, 2, 6, 4, 5, repeating with this sequence of multipliers as long as necessary (1, 3, 2, 6, 4, 5, 1, 3, 2, 6, 4, 5, ...), and adding the products (1×1 + 7×3 + 3×2 = 1 + 21 + 6 = 28). The original number is divisible by 7 if and only if ...

  3. Pigeonhole principle - Wikipedia

    en.wikipedia.org/wiki/Pigeonhole_principle

    This is not true for infinite sets: Consider the function on the natural numbers that sends 1 and 2 to 1, 3 and 4 to 2, 5 and 6 to 3, and so on. There is a similar principle for infinite sets: If uncountably many pigeons are stuffed into countably many pigeonholes, there will exist at least one pigeonhole having uncountably many pigeons stuffed ...

  4. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    Once 5 numbers are drawn, at least one ticket is guaranteed to contain 4 of the drawn numbers; that is to say, the wheel system is guaranteed a 4-win if 5 of the 9 numbers are drawn. Note that these tickets do not contain every combination of 4 numbers (such as 2, 3, 4, 7); the win is only guaranteed after the 5th drawn number.

  5. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For instance, the first counterexample must be odd because f(2n) = n, smaller than 2n; and it must be 3 mod 4 because f 2 (4n + 1) = 3n + 1, smaller than 4n + 1. For each starting value a which is not a counterexample to the Collatz conjecture, there is a k for which such an inequality holds, so checking the Collatz conjecture for one starting ...

  6. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  7. If and only if - Wikipedia

    en.wikipedia.org/wiki/If_and_only_if

    The corresponding logical symbols are "", "", [6] and , [10] and sometimes "iff".These are usually treated as equivalent. However, some texts of mathematical logic (particularly those on first-order logic, rather than propositional logic) make a distinction between these, in which the first, ↔, is used as a symbol in logic formulas, while ⇔ is used in reasoning about those logic formulas ...

  8. “I Totally Remember That”: 50 Posts From The Past ... - AOL

    www.aol.com/totally-remember-100-nostalgic-memes...

    While this is perfectly normal, The New York Times notes that we should remember that “the good old days” weren’t necessarily much better than today. #16 Image credits: itotallyrememberthat

  9. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    Die A has sides 2, 2, 4, 4, 9, 9. Die B has sides 1, 1, 6, 6, 8, 8. Die C has sides 3, 3, 5, 5, 7, 7. The probability that A rolls a higher number than B, the probability that B rolls higher than C, and the probability that C rolls higher than A are all ⁠ 5 / 9 ⁠, so this set of dice is intransitive. In fact, it has the even stronger ...