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  2. Ghostwalk - Wikipedia

    en.wikipedia.org/wiki/Ghostwalk

    Ghostwalk is a role-playing game sourcebook published by Wizards of the Coast in 2003, for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. The book introduces and describes the campaign setting of the same name.

  3. Ghosts of Saltmarsh - Wikipedia

    en.wikipedia.org/wiki/Ghosts_of_Saltmarsh

    Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  4. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The Ghost Tower of Inverness: 5–7: Allen Hammack: 1980: Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time [1] C3 9110: The Lost Island of Castanamir: 1-4: Ken Rolston: 1984: Generic setting. C4 9107: To Find a King: 4–7: Bob Blake ...

  5. Icewind Dale: Rime of the Frostmaiden - Wikipedia

    en.wikipedia.org/wiki/Icewind_Dale:_Rime_of_the...

    Icewind Dale: Rime of the Frostmaiden was #2 on CBR's 2020 "Dungeons & Dragons: 10 Greatest 5e Adventures, Ranked" list — the article states that "writers have likened the early chapters of Icewind Dale to desolate horror films such as The Thing and The Shining. The tone may be dark at times, but many wonderful foes, delightful encounters and ...

  6. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    Ghost Cartels: A work partly describing setting and partly a campaign framework. 26205: 978-1-934857-82-3: 4th: 2010-10-20: 2072: Sixth World Almanac: A guidebook with briefs on many (but not all) countries. 26241: 978-1-934857-22-9: 4th: 2011-04-27: 2073: Attitude: A guidebook to media, professional sports, BTL (virtual reality), media piracy ...

  7. Maure Castle - Wikipedia

    en.wikipedia.org/wiki/Maure_Castle

    Maure Castle was a location used in a campaign that Robert J. Kuntz ran for Gary Gygax, and they later both worked on.This campaign, in its pre-commercial form in 1972–1973, was the seed from which much of the World of Greyhawk campaign setting and the Dungeons & Dragons game itself originated.

  8. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    The 5th Edition brought back a new version of the Great Wheel cosmology which includes aspects of World Axis model. [3] In addition, some Dungeons & Dragons settings have cosmologies that are very different from the "standard" ones discussed here. [2]: 95 For example, the Eberron setting has only thirteen planes, all of which are unique to Eberron.

  9. Lord Soth - Wikipedia

    en.wikipedia.org/wiki/Lord_Soth

    Soth was then given the domain Sithicus ("land of spectres" in the elven tongue) in Ravenloft by the Mists after he exacted his vengeance on Caradoc's ghost. [10] His new castle, Nedargaard Keep (Solamnic, meaning: "not Dargaard"), was made as mockery of Dargaard in Krynn with a continually changing form so Soth could not maintain the military ...