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The GeForce 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series.
Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]
Download QR code; Print/export ... The GTX 1650 Super uses the Turing NVENC engine as it is based on the TU116 ... Tom's Hardware has a 2023 test for H.264 and H.265 ...
On October 29, 2019, Nvidia released the GeForce GTX 1660 Super (TU116), which includes full fixed function HEVC Main 4:4:4 12 hardware decoder. On November 4, 2019, Intel officially launched their Pentium Silver & Celeron CPUs (Gemini Lake Refresh) desktop & mobile products with full fixed function HEVC Main10 hardware decoding support.
Download QR code; Print/export Download as PDF; Printable version; ... GeForce GTX 1650 Super, GTX 1660, GTX 1660 Super, GTX 1660 Ti: TU116 VP10 J February 2019
With the GTX Titan, Nvidia also released GPU Boost 2.0, which would allow the GPU clock speed to increase indefinitely until a user-set temperature limit was reached without passing a user-specified maximum fan speed. The final GeForce 600 series release was the GTX 650 Ti BOOST based on the GK106 core, in response to AMD's Radeon HD 7790 release.
The GPU is always guaranteed to run at a minimum clock speed, referred to as the "base clock". This clock speed is set to the level which will ensure that the GPU stays within TDP specifications, even at maximum loads. [3] When loads are lower, however, there is room for the clock speed to be increased without exceeding the TDP.
Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.