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  2. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  3. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Movement in learning also known as movement-based instruction, is a teaching method based on the concept that movement enhances cognitive processes and facilitates learning. This approach emphasizes integrating movement into educational settings to optimize students' engagement and academic performance.

  4. Small group learning - Wikipedia

    en.wikipedia.org/wiki/Small_group_learning

    It is also expected to develop personal generic attributes such as communication, team-working, presentation, and debating skills. [2] Small group learning can take the form of a classroom-based training through experiential learning activities such as case study analysis, role plays, games, simulations, and brainstorming, among others. [3]

  5. Psychology of learning - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_learning

    This approach viewed learning as interacting with incentives in the environment. For instance, Ute Holzkamp-Osterkamp viewed motivation as interconnected with learning. [1] Lev Vygotsky's zone of proximal development influenced educators to view learning activities in relation to the students' comfort zones. [2] [10]

  6. Motivation - Wikipedia

    en.wikipedia.org/wiki/Motivation

    Motivation tends to be reinforced for activities in which a person can positively relate to others, receives approval, and can reach out for help. [ 135 ] Reinforcement theory is based on behaviorism and explains motivation in relation to positive and negative outcomes of previous behavior.

  7. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  8. Kolb's experiential learning - Wikipedia

    en.wikipedia.org/wiki/Kolb's_experiential_learning

    The approach works on two levels: a four-stage learning cycle and four distinct learning styles. Kolb's experiential learning theory has a holistic perspective which includes experience, perception, cognition and behaviour. It is a method where a person's skills and job requirements can be assessed in the same language that its commensurability ...

  9. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.