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The full game is lost when the black colonies are eliminated and won when the red colonies are eliminated and the humans are driven out of the house. The Experimental Game is similar to the Quick Game, except the player can control red ants and spiders and has access to a set of experimental tools.
Game play consists of building an ant colony by assigning percentages of your ants each day to one of four different roles: Farmers/Scouts: who farm and forage for food; Nurses: who breed new ants for your colony; Workers: who expand your ant colony; and Soldiers: who are dedicated fighters for your colony.
In both versions of the game players train a colony of ants to become tough enough to survive various challenges. In the Nintendo DS version, the ants are a genetically engineered species bred to defeat a colony of invading alien ants. [2] The WiiWare version is a sandbox game while the DS version features an expanding mission structure. [3]
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Pheromones can tell ants where to forage for food. [3] There is a skirmish mode and a story-based campaign, in which players must fend off hybrid creatures, such as a hermit crab-scorpion mixture, that have been created in a lab. Player-controlled ants can evolve, too, giving special abilities and unlocking new species of ants.
“Ants have palates, and if they don’t take the bait immediately, you’ll need to try a different formula,” says Suiter. “It’s not like they’re going to change their minds.”
On Metacritic, the game has received "universal acclaim", based on eight critics. [5]Slide to Play praised Ant Raid's graphics, describing the game as having "terrific presentation, complete with detailed insects and beautifully rendered landscapes", and expressed that the game has "plenty of content and challenge" and called the 'divine finger' mechanic "absurdly fun".