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Assassin's Creed Syndicate is an action-adventure, stealth game played from a third-person perspective, that features similar gameplay elements to the previous game Assassin's Creed Unity. Players complete missions—linear scenarios with set objectives—to progress through the story.
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games.
Assassin's Creed: The Americas Collection (American title) / Assassin's Creed: Birth of a New World – The American Saga (European title): Developed by Ubisoft Montreal, features Assassin's Creed III, Assassin's Creed: Liberation HD and Assassin's Creed IV: Black Flag. It was released for Windows, PlayStation 3, and Xbox 360 on October 3, 2014 ...
Development of the game commenced shortly following the release of Assassin's Creed Syndicate (2015). The game marked the transformation of Assassin's Creed from an action-adventure stealth game to an action role-playing game, a transition that began with Assassin's Creed Origins (2017), developed by long-time series developer Ubisoft Montreal ...
Assassin's Creed Unity, the eighth major installment of Ubisoft's action-adventure franchise Assassin's Creed, was released in November 2014 for Microsoft Windows, PlayStation 4, and Xbox One. Ubisoft had been releasing a main Assassin's Creed annually since 2009, and alongside Unity , simultaneously released Assassin's Creed Rogue for the ...
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [155]
Initially it was an engine built for PC and next-gen development to "do things better not bigger". [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.
It was made public in April 2008 that Assassin's Creed would be sold digitally and available for pre-order through Valve's software distribution, Steam. The PC version of Assassin's Creed was released in North America on April 8, 2008. Four bonus mission types, not seen in the console versions, are included.