When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    For example, a container defined as std::vector<Shape*> does not work because Shape is not a class, but a template needing specialization. A container defined as std::vector<Shape<Circle>*> can only store Circles, not Squares. This is because each of the classes derived from the CRTP base class Shape is a unique type.

  3. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    You want to separate memory allocation from construction e.g. in implementing a std::vector<> (see std::vector<>::reserve). The basic problem is that the constructor is a peculiar function; when it starts off, there is no object, only raw memory. And by the time it finishes, you have a fully initialized object.

  4. Adept (C++ library) - Wikipedia

    en.wikipedia.org/wiki/Adept_(C++_library)

    Adept is a combined automatic differentiation and array software library for the C++ programming language.The automatic differentiation capability facilitates the development of applications involving mathematical optimization.

  5. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  6. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.

  7. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL. Source is available on Github. EASTL, developed by Paul Pedriana at Electronic Arts and published as part of EA Open Source.

  8. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    The C++11 standard has enhanced the allocator interface to allow "scoped" allocators, so that containers with "nested" memory allocations, such as vector of strings or a map of lists of sets of user-defined types, can ensure that all memory is sourced from the container's allocator.

  9. Variadic template - Wikipedia

    en.wikipedia.org/wiki/Variadic_template

    The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.