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VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.
We Met in Virtual Reality is a 2022 documentary film that takes place entirely within the video game VRChat. It explores the social relations developed by the users of VRChat during the pandemic, and how their lives were changed by their time on the platform. It was created by Joe Hunting, who was the director and writer of the script.
Largely since the launch of v7 for the Oculus Quest, Horizon OS has made use of two user interface modes: "Immersive view", or fully-virtual spaces, and "Passthrough", or mixed-reality spaces utilizing the real-world camera on the headset. Initially appearing as a grayscale camera feed and marketed as part of the Guardian safety feature ...
Large virtual communities and metaverse platforms have formed around social virtual worlds that can be accessed with VR technologies. Popular examples include VRChat , Horizon Worlds , Rec Room , and AltspaceVR , but also social virtual worlds that were originally developed without support for VR, for example Roblox .
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry.
The gameplay of NeosVR bears similarities to that of VRChat and AltspaceVR. [2] [3] Players interact with each other through virtual 2D and 3D avatars capable of lip sync, eye tracking, blinking, and a complete range of motion. The game may be played with either VR equipment or in a desktop configuration. [4]