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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey [2] and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds.

  3. We Met in Virtual Reality - Wikipedia

    en.wikipedia.org/wiki/We_Met_in_Virtual_Reality

    We Met in Virtual Reality is a 2022 documentary film that takes place entirely within the video game VRChat. It explores the social relations developed by the users of VRChat during the pandemic, and how their lives were changed by their time on the platform. It was created by Joe Hunting, who was the director and writer of the script.

  4. Viverse - Wikipedia

    en.wikipedia.org/wiki/Viveport

    Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality.

  5. Category:Virtual world communities - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_world...

    This page was last edited on 17 January 2025, at 08:04 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. People Make Games - Wikipedia

    en.wikipedia.org/wiki/People_Make_Games

    In their video titled "Making Sense of VRChat, the 'Metaverse' People Actually Like" released May 2022, PMG praised VRChat's ability to provide a social space for transgender and disabled people as well as furries, while criticising the approach of Meta Platforms to virtual reality, and its "sexless, Zuckerbergian, brand-friendly presentation".

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  8. Multiverse (video games) - Wikipedia

    en.wikipedia.org/wiki/Multiverse_(video_games)

    A common feature of multiverse video games is the possibility to access subgames without leaving the multiverse game. Optional features include a virtual "lobby" that serves as starting point or hub to access subgames, the ability of players to choose and customize an avatar that is used in subgames, the ability of players to communicate with other players of the multiverse even if they are ...

  9. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    According to Mittal Himani, "Virtual Reality Distraction Therapy provides many levels of interactions to patients allowing the use of many senses thus encouraging them to be immersed in the virtual world experience. The higher the user’s immersion means more attention in the virtual world and less attention to other signals of pain.