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In the first "The Sims", which was released in early 2000, your Sim was able to gauge their feelings on six different attributes: Hunger, Comfort, Hygiene, Bladder, Room, Fun, Energy, and Social.
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
The Sims 4: Modern Luxe Kit; The Sims 4: Castle Estate Kit; The Sims 4: Goth Galore Kit; The Sims 4: Urban Homage Kit; The Sims 4: Party Essentials Kit; The Sims 4: Riviera Retreat Kit; The Sims 4: Cozy Bistro Kit; The Sims 4: Storybook Nursery Kit; The Sims 4: Artist Studio Kit; The Sims 4: Sweet Slumber Party Kit; The Sims 4: Cozy Kitsch Kit
Just in case the mini app didn't get something right, users can customize the picture using most of the options found in The Sims Social's character customization screen on the spot.
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An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.