Search results
Results From The WOW.Com Content Network
In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non-recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions.
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, an algorithm for matching wildcards (also known as globbing) is useful in comparing text strings that may contain wildcard syntax. [1] Common uses of these algorithms include command-line interfaces, e.g. the Bourne shell [2] or Microsoft Windows command-line [3] or text editor or file manager, as well as the interfaces for some search engines [4] and databases. [5]
In this example, we will consider a dictionary consisting of the following words: {a, ab, bab, bc, bca, c, caa}. The graph below is the Aho–Corasick data structure constructed from the specified dictionary, with each row in the table representing a node in the trie, with the column path indicating the (unique) sequence of characters from the root to the node.
The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: [1] insertion: cot → coat; deletion: coat → cot
A naive string matching algorithm compares the given pattern against all positions in the given text. Each comparison takes time proportional to the length of the pattern, and the number of positions is proportional to the length of the text. Therefore, the worst-case time for such a method is proportional to the product of the two lengths.
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures.
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.