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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  3. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  4. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    In homogeneous coordinates, the point (,,) is represented by (,,,) and the point it maps to on the plane is represented by (,,), so projection can be represented in matrix form as Matrices representing other geometric transformations can be combined with this and each other by matrix multiplication. As a result, any perspective projection of ...

  6. Planar projection - Wikipedia

    en.wikipedia.org/wiki/Planar_projection

    Mathematically, planar projections are linear transformations acting on a point in three-dimensional space ,, to give a point , on the projection plane. These transformations consist of various compositions of the five transformations: orthographic projection , rotation , shear , translation and perspective .

  7. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  8. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    The vanishing point may also be referred to as the "direction point", as lines having the same directional vector, say D, will have the same vanishing point. Mathematically, let q ≡ ( x , y , f ) be a point lying on the image plane, where f is the focal length (of the camera associated with the image), and let v q ≡ ( ⁠ x / h ⁠ , ⁠ y ...

  9. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.