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  2. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    A blackjack game in progress. Card counting is a blackjack strategy used to determine whether the player or the dealer has an advantage on the next hand. Card counters try to overcome the casino house edge by keeping a running count of high and low valued cards dealt. They generally bet more when they have an advantage and less when the dealer ...

  3. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  4. Three-card monte - Wikipedia

    en.wikipedia.org/wiki/Three-card_Monte

    To play three-card monte, a dealer places three cards face down on a table, usually on a cardboard box that provides the ability to set up and disappear quickly. [4] The dealer shows that one of the cards is the target card, e.g., the queen of hearts, and then rearranges the cards quickly to confuse the player about which card is which.

  5. Advantage gambling - Wikipedia

    en.wikipedia.org/wiki/Advantage_gambling

    Bookmaker B has the Jets as just a 2-point favorite. The advantage player may bet the Bills +4 with Book A and then the Jets -2 with Book B. If the Jets win by 3, the advantage player collects on both bets. If the Jets win by either 2 or 4, the advantage player collects on one winning bet and the other "push."

  6. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    In this example, the probability of losing the entire bankroll and being unable to continue the martingale is equal to the probability of 6 consecutive losses: (10/19) 6 = 2.1256%. The probability of winning is equal to 1 minus the probability of losing 6 times: 1 − (10/19) 6 = 97.8744%. The expected amount won is (1 × 0.978744) = 0.978744.

  7. The Mathematics of Games and Gambling - Wikipedia

    en.wikipedia.org/wiki/The_Mathematics_of_Games...

    [3] The sixth chapter of the book moves from probability theory to game theory , including material on tic-tac-toe , matrix representations of zero-sum games , nonzero-sum games such as the prisoner's dilemma , the concept of a Nash equilibrium , game trees , and the minimax method used by computers to play two-player strategy games.

  8. Aces and eights (blackjack) - Wikipedia

    en.wikipedia.org/wiki/Aces_and_eights_(blackjack)

    A pair of aces gives the blackjack player a starting hand value of either a 2 or a soft 12 which is a problematic starting hand in either case. [2] [10] Splitting aces gives a player two chances to hit 21. [11] Splitting aces is so favorable to the player that most gambling establishments have rules limiting the player's rights to do so.

  9. Edward O. Thorp - Wikipedia

    en.wikipedia.org/wiki/Edward_O._Thorp

    Edward O. Thorp, The Mathematics of Gambling, 1984, ISBN 0-89746-019-7 (online version part 1, part 2, part 3, part 4) The Kelly Capital Growth Investment Criterion: Theory and Practice (World Scientific Handbook in Financial Economic Series), ISBN 978-9814293495 , February 10, 2011 by Leonard C. MacLean (Editor), Edward O. Thorp (Editor ...