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  2. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  3. Multiplayer online battle arena - Wikipedia

    en.wikipedia.org/wiki/Multiplayer_online_battle...

    A free-to-play business model, which is used by the largest MOBA titles, have contributed to the genre's overall popularity. Players are able to download and play AAA -quality games at no cost. These games are generating revenue by selling cosmetic elements, including skins, voice lines, customized mounts and announcers, but none of these give ...

  4. Experience modifier - Wikipedia

    en.wikipedia.org/wiki/Experience_modifier

    An experience modifier of 1 would be applied for an employer that had demonstrated the actuarially expected performance. Poorer loss experience leads to a modifier greater than 1, and better experience to a modifier less than 1. The loss experience used in determining the modifier typically comprises three years but excluding the immediate past ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    1CC Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1]1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level.

  6. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.

  7. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    Methods also differ if they are to measure a momentary or episodic experience (i.e., assessing how a person feels about a specific interaction episode or after executing a task) or an experience over time, also known as an longitudinal experience. UXA methods can be classified in three categories: implicit, explicit and creative methods.

  8. Wins above replacement - Wikipedia

    en.wikipedia.org/wiki/Wins_Above_Replacement

    The positional adjustment is calculated as follows, where adj is a run value dependent on the player's position: +12.5 for a catcher, −12.5 for a first baseman, +2.5 for a second or third baseman, +7.5 for a shortstop, −7.5 for a left fielder, +2.5 for a center fielder, −7.5 for a right fielder, and −17.5 for a designated hitter. [18]

  9. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    The overall user experience is not simply a sum of smaller interaction experiences, because some experiences are more salient than others. Overall user experience is also influenced by factors outside the actual interaction episode: brand, pricing, friends' opinions, reports in media, etc. One branch in user experience research focuses on emotions.

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