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The original PlayStation 3's case was designed by Teiyu Goto of Sony, and uses the same typeface as the marketing materials for the film Spider-Man 3. [30] It has a glossy piano-black finish, and the power and eject buttons are touch-sensitive. The PlayStation 3 Slim is quieter and more compact than its predecessor.
32-bit Sony GPU (designed by Toshiba) [12] Handles display of graphics, control of framebuffer, and drawing of polygons and textures [citation needed] Handles 2D graphics processing, in a similar manner to the 3D engine [citation needed] RAM: [citation needed] 1 MB VRAM [5] (later models contained SGRAM) for framebuffer
On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799. [58] In the United Arab Emirates, the system retailed for 2499 dirhams on March 23, slightly less than the price in Europe. Sony also hosted a large launch party with singer Shakira performing at the Dubai Autodrome. [59] [60]
The PSP was designed by Shin'ichi Ogasawara (小笠原伸一) for the Sony Computer Entertainment subsidiary of Sony Corporation.Early models pre-installed with 1.xx firmware were made in Japan but in order to cut costs, Sony has farmed out PSP production to non-Japanese manufacturers, mainly in China for units pre-installed with firmware version 2.00 and above.
The Rainbow Books are a collection of CD format specifications, generally written and published by the companies involved in their development, including Philips, Sony, Matsushita and JVC, among others. A number of these specifications have been officially adopted by established standards bodies, including the ISO, IEC, and ECMA.
In-game XMB features were added to the PS3 properly with firmware version 2.41 after causing early implementation problems. While XMB proved to be a successful user interface for Sony products such as PSP and PS3, the next generation Sony video game consoles such as the PlayStation 4 and the PlayStation Vita no longer use this user interface. [10]