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  2. Schema (genetic algorithms) - Wikipedia

    en.wikipedia.org/wiki/Schema_(genetic_algorithms)

    A schema (pl.: schemata) is a template in computer science used in the field of genetic algorithms that identifies a subset of strings with similarities at certain string positions. Schemata are a special case of cylinder sets, forming a basis for a product topology on strings. [1]

  3. Genetic algorithm - Wikipedia

    en.wikipedia.org/wiki/Genetic_algorithm

    As a general rule of thumb genetic algorithms might be useful in problem domains that have a complex fitness landscape as mixing, i.e., mutation in combination with crossover, is designed to move the population away from local optima that a traditional hill climbing algorithm might get stuck in. Observe that commonly used crossover operators ...

  4. Crossover (evolutionary algorithm) - Wikipedia

    en.wikipedia.org/wiki/Crossover_(evolutionary...

    Crossover in evolutionary algorithms and evolutionary computation, also called recombination, is a genetic operator used to combine the genetic information of two parents to generate new offspring. It is one way to stochastically generate new solutions from an existing population, and is analogous to the crossover that happens during sexual ...

  5. Mutation (evolutionary algorithm) - Wikipedia

    en.wikipedia.org/wiki/Mutation_(evolutionary...

    The classic example of a mutation operator of a binary coded genetic algorithm (GA) involves a probability that an arbitrary bit in a genetic sequence will be flipped from its original state. A common method of implementing the mutation operator involves generating a random variable for each bit in a sequence.

  6. Neuroevolution of augmenting topologies - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution_of...

    NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks (a neuroevolution technique) developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters and structures of networks, attempting ...

  7. Generative design - Wikipedia

    en.wikipedia.org/wiki/Generative_Design

    Possible design algorithms include cellular automata, shape grammar, genetic algorithm, space syntax, and most recently, artificial neural network. Due to the high complexity of the solution generated, rule-based computational tools, such as finite element method and topology optimisation , are more preferable to evaluate and optimise the ...

  8. Selection (evolutionary algorithm) - Wikipedia

    en.wikipedia.org/wiki/Selection_(evolutionary...

    Selection is a genetic operator in an evolutionary algorithm (EA). An EA is a metaheuristic inspired by biological evolution and aims to solve challenging problems at least approximately. Selection has a dual purpose: on the one hand, it can choose individual genomes from a population for subsequent breeding (e.g., using the crossover operator ...

  9. Evolutionary programming - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_programming

    Evolutionary programming is an evolutionary algorithm, where a share of new population is created by mutation of previous population without crossover. [1] [2] Evolutionary programming differs from evolution strategy ES(+) in one detail. [1]

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