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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
VoxeLibre is a full game with animals, monsters, interesting biomes, whereas Minetest Game is a lifeless sandbox with mostly landscape nodes. While technically playable without, Minetest Game relies on modifications to add creatures, more biomes, gameplay mechanics, armours, weapons, tools, decorative nodes and so on.
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Darklands took almost three years to make and cost three million dollars, which was a very large sum for video game development at the time. [1] According to the manual, "Darklands would have been impossible without the faith and vision of the management of MicroProse Software. We originally underestimated the time, complexity and cost of the ...
Desert farming is the practice of developing agriculture in deserts. As agriculture depends upon irrigation and water supply, farming in arid regions where water is scarce is a challenge. However, desert farming has been practiced by humans for thousands of years. In the Negev, there is evidence to suggest agriculture as far back as 5000 BC. [1]
Slash-and-burn agriculture is a farming method that involves the cutting and burning of plants in a forest or woodland to create a field called a swidden.The method begins by cutting down the trees and woody plants in an area.
Extensive moorland in the Desert of Wales. Moorland or moor is a type of habitat found in upland areas in temperate grasslands, savannas, and shrublands and montane grasslands and shrublands biomes, characterised by low-growing vegetation on acidic soils.