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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  6. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance.. In delegation, an object handles a request by delegating to a second object (the delegate).

  7. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    Frequently confused concepts are simply using another object, more precisely referred to as consultation or aggregation; and evaluating a member on one object by evaluating the corresponding member on another object, notably in the context of the receiving object, which is more precisely referred to as forwarding (when a wrapper object doesn't ...

  8. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Skeleton programs are utilized in the template method design pattern used in object-oriented programming. In object-oriented programming, dummy code corresponds to an abstract method, a method stub or a mock object. In the Java remote method invocation (Java RMI) nomenclature, a stub communicates on the client-side with a skeleton on the server ...

  9. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    OMT object diagram OMT state diagram. The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming.