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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    A lawful evil character sees a well-ordered system as being necessary to fulfill their own personal wants and needs, using these systems to further their power and influence. Examples of this alignment include tyrants, devils, corrupt officials, undiscriminating mercenary types who have a strict code of conduct, blue dragons, and hobgoblins ...

  3. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    The seven core alignments are Principled (Good), Scrupulous (Good), Unprincipled (Selfish), Anarchist (Selfish), Aberrant (Evil), Miscreant (Evil), and Diabolic (Evil). An eighth alignment, Taoist, was introduced in the Mystic China supplement, but has not seen wide use. Each category contains answers to a set of questions on moral behaviours.

  4. Devil (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Devil_(Dungeons_&_Dragons)

    Asmodeus is devoted to oppression and might through subversive action. He imposes strict rules and harsh punishments on his followers. The cult of Asmodeus urges its adherents to seek power over others, to repay evil with further evil (an eye for an eye), to exploit kindness for personal gain, and to show no compassion for the weak and downtrodden.

  5. Vampire (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Vampire_(Dungeons_&_Dragons)

    Any Evil In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features.

  6. Outer Plane - Wikipedia

    en.wikipedia.org/wiki/Outer_Plane

    Gehenna (beginning in the third edition of the game, the Bleak Eternity of Gehenna; also, The Fourfold Furnaces [29] or The Fires of Perdition [29]) is a plane of existence of neutral evil/lawful evil alignment. [30] It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology.

  7. Lich (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Lich_(Dungeons_&_Dragons)

    Depending on the method of becoming a lich, a lich can be of any alignment, retaining whatever alignment it had in life. The D&D version 3.5 Monster Manual, a core D&D rule book, emphatically states that liches are always evil, but there are references to good liches in other manuals. [15]

  8. List of Dungeons & Dragons deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The Fury – Neutral evil goddess of wrath and madness. The Fury's symbol is a winged wyrm with a woman's head and upper body. [59] The Keeper – Neutral evil god of greed and death. The Keeper's symbol is a dragonshard stone in the shape of a fang. [59] The Mockery – Neutral evil god of violence and treachery.

  9. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Dungeons & Dragons video games such as Neverwinter Nights often loosen the requirements for playing a paladin to simply being lawful good in alignment, and the paladin's unique position and alignment restriction is very rarely apparent in these games (with the exception of The Temple of Elemental Evil) where the paladin can search dead bodies ...