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This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2012 video game 2012 video game Subway Surfers Developer(s) Kiloo, SYBO Games Publisher(s) Kiloo Games (1.0–1.20.1) SYBO Games (1.21.0–present) Director(s) Christian Balazs Engine Unity Platform(s) iOS, iPadOS, macOS, HarmonyOS, Android, Web browser, Windows 10 Mobile, Windows Phone ...
Kiloo's best known game, Subway Surfers, was released in the spring of 2012 and was developed in cooperation with SYBO Games. A few weeks after its release, the free running game for iOS was named Game of the Week for 31 May 2012 by AppAdvice. [3] In September, the game made its way to Android and gathered even more enthusiastic players. [4]
By 2017, Subway Surfers was the most downloaded game across the globe. [8] Furthermore, Subway Surfers is the first Android mobile game to cross one billion downloads in Google Play, a milestone reached in March 2018. [9] Today, the Subway Surfers runner game has been downloaded over 2.7 billion times averaging over 100 million active users per ...
“Stop [subway] surfing — it’s not a game," mom Maria Elena Ortiz said. "If you die, think of the pain you will cause your family. Please kids, don’t do it."
The first of the K.R.T. Girls, Sora, debuted in early November 2014 at two-day event for independent comic and video game creators hosted in Kaohsiung. [6] They were created through a joint effort between the transport company and a team of animated artists to promote the subway and increase revenue. [3]
In the game, the player must control a surfer as they move across a body of water while also collecting power-ups and evading obstacles and a kraken. The game features three game modes (Endless, Time trial, and Zigzag), has character customization, and supports keyboard, mouse, touch and gamepad controls. [ 1 ]
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.
The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.