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  2. Meta Horizon OS version history - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS_version...

    Meta Horizon OS has gone through several changes since the release of the Oculus Rift DK1 on March 29, 2013.. The operating system has been updated on a roughly monthly basis since the v1.0 release in 2016, and was gradually ported from a proprietary embedded operating system to Android starting in 2015, first for the Samsung Gear VR and later for its own headsets.

  3. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Post-processing color enhancement override, allowing the operating system to request that the driver temporarily disable any post-processing that enhances or alters display colors, for specific application scenarios to enforce colorimetrically accurate color behavior on the display, and safely coexist with OEM or IHV-proprietary display color ...

  4. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia VDPAU Feature Sets [18] are different hardware generations of Nvidia GPU's supporting different levels of hardware decoding capabilities. For feature sets A, B and C, the maximum video width and height are 2048 pixels , minimum width and height 48 pixels, and all codecs are currently limited to a maximum of 8192 macroblocks (8190 for VC ...

  5. Category:Nvidia software - Wikipedia

    en.wikipedia.org/wiki/Category:Nvidia_software

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader ...

  8. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    FRC is no true replacement for more bits. The 24-bit and 32-bit color depth formats have 8 bits per primary color. With Microsoft Windows 7 and above the user can set the gamma correction through the display color calibration tool dccw.exe or other programs. [26] [27] [28] These programs create an ICC profile file and load it as default.

  9. xvYCC - Wikipedia

    en.wikipedia.org/wiki/XvYCC

    Camera and display technology is evolving with more distinct primaries, spaced farther apart per the CIE chromaticity diagram. Displays with more separated primaries permit a larger gamut of displayable colors, however, color data needs to be available to make use of the larger gamut color space. xvYCC is an extended gamut color space that is backwards compatible with the existing BT.709 YCbCr ...