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Steam Link, whether in hardware or software form, supports the streaming of content from a personal computer running Steam to the video device (a connected television or monitor for the hardware unit, the mobile device's screen for the software version). In this setup, the device acting as the Steam Link (the hardware unit or the mobile device ...
The Steam Link removed the need for HDMI cables for displaying a PC's screen and allowed for wireless connection when connecting to a TV. That was discontinued in 2018, but now "Steam Link" refers to the Remote Play mobile app that allows users to stream content, such as games, from a PC to a mobile device over a network. [348] [349] [350 ...
[3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]
Miracast is "effectively a wireless HDMI cable, copying everything from one screen to another using the H.264 codec and its own digital rights management (DRM) layer emulating the HDMI system". The Wi-Fi Alliance suggested that Miracast could also be used by a set-top box wanting to stream content to a TV or tablet.
HTC Vive implements "room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. [5] The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers.
The wildfires in Los Angeles continued to burn mostly out of control, with at least five blazes being fueled by dry conditions and ferocious winds in California.
Similar to the original PS VR, the new PS VR2 also features a Social Screen, which allows others to see what the player is experiencing in a 2D format on a TV screen. [24] Cinematic Mode is also supported, which is used to view all non-VR game and media contents on a virtual cinema screen at 1920x1080 @ 120 Hz HDR.
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.