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The RoboCup Simulation League is one of five soccer leagues within the RoboCup initiative. [1] It is characterised by independently moving software players that play soccer on a virtual field inside a computer simulation. It is divided into four subleagues: [2] 2D Soccer Simulation; 3D Soccer Simulation; 3D Development
Dymola - modeling and simulation software based on the Modelica language. DYNAMO - historically important language used for system dynamics modelling. Ecolego - a simulation software tool for creating dynamic models and performing deterministic and probabilistic simulations. EcosimPro - continuous and discrete modelling and simulation software.
Hawk-Eye camera system at the Kremlin Cup tennis tournament on 20 October 2012, Moscow. Hawk-Eye is a computer vision system used to visually track the trajectory of a ball and display a profile of its statistically most likely path as a moving image. [1]
Premier Manager 98 is a football management simulation game that puts the player in charge of a team of their choice from the top four English divisions (Premier League to the third division, as it was known at the time) from the 1997–98 season. [2]
The SimSpark simulation system is a generic simulator, capable of simulating different agent models. [4] In its history, the 3D league has used different models. Changing of models represents progress simulating an improved approximation of a real robot. However, when models change, existing teams must rework their agents to control the new bodies.
Premier Manager: Ninety Nine is a football management simulation game that puts the player in charge of a team of their choice from the top four English divisions (Premier League to the third division, as it was known at the time) or the top two Italian leagues (Serie A and Serie B) on the PlayStation version but limited to just the English leagues in the PC and Nintendo 64 releases.
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These point systems can be simple enough to be manually calculated by a "league commissioner" who coordinates and manages the overall league, or points can be compiled and calculated using computers tracking actual results of the professional sport. In fantasy sports, as in real sports, team owners draft, trade, and cut (drop) players.