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  2. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Another way isometric projection can be visualized is by considering a view within a cubical room starting in an upper corner and looking towards the opposite, lower corner. The x-axis extends diagonally down and right, the y-axis extends diagonally down and left, and the z-axis is straight up. Depth is also shown by height on the image.

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  4. Top down perspective - Wikipedia

    en.wikipedia.org/?title=Top_down_perspective&...

    Print/export Download as PDF; Printable version; Appearance. move to sidebar hide. From Wikipedia, the free encyclopedia ...

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    These three views are known as front view (also elevation view), top view or plan view and end view (also profile view or section view). When the plane or axis of the object depicted is not parallel to the projection plane, and where multiple sides of an object are visible in the same image, it is called an auxiliary view .

  6. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.

  7. Top-down view - Wikipedia

    en.wikipedia.org/?title=Top-down_view&redirect=no

    Print/export Download as PDF; ... move to sidebar hide. From Wikipedia, the free encyclopedia. Redirect page. Redirect to: Video game graphics#Top-down perspective;

  8. Zone System - Wikipedia

    en.wikipedia.org/wiki/Zone_System

    The Zone System is a photographic technique for determining optimal film exposure and development, formulated by Ansel Adams and Fred Archer. [1] Adams described the Zone System as "[...] not an invention of mine; it is a codification of the principles of sensitometry, worked out by Fred Archer and myself at the Art Center School in Los Angeles, around 1939–40."

  9. 3/4 perspective - Wikipedia

    en.wikipedia.org/?title=3/4_perspective&redirect=no

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