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  2. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  3. List of color spaces and their uses - Wikipedia

    en.wikipedia.org/wiki/List_of_color_spaces_and...

    A range of increasingly complex color appearance models appeared to model the behavior of human vision under different viewing conditions, but ended up less used due to the added inputs required and overall algorithmic complexity. In addition, the performance of the 1976 color spaces under different viewing conditions is not their only problem.

  4. Color model - Wikipedia

    en.wikipedia.org/wiki/Color_model

    In color science, a color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components. When this model is associated with a precise description of how the components are to be interpreted (viewing conditions, etc.), taking account of visual ...

  5. HCL color space - Wikipedia

    en.wikipedia.org/wiki/HCL_color_space

    The "attribute of a visual sensation according to which the perceived color of an area appears to be more or less chromatic". [8] The HSL and HSV color spaces are more intuitive translations of the RGB color space, because they provide a single hue number. However, their luminance variation does not match the way humans perceive color.

  6. LMS color space - Wikipedia

    en.wikipedia.org/wiki/LMS_color_space

    The original CIECAM97s color appearance model uses the Bradford transformation matrix (M BFD) (as does the LLAB color appearance model). [3] This is a “spectrally sharpened” transformation matrix (i.e. the L and M cone response curves are narrower and more distinct from each other).

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  9. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...