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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. 16K resolution - Wikipedia

    en.wikipedia.org/wiki/16K_resolution

    Two still images were stitched together to create one 15985 × 5792 pixel image and then rendered as 16K resolution video with an extremely wide aspect ratio of 2.76∶1. [8] This is among the first known 16K videos to exist. [9] [10] Innolux displayed the world's first 100-inch 16K (15360 × 8640) display module at Touch Taiwan in August 2018 ...

  4. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    The original IBM CGA graphics card was built around the Motorola 6845 display controller, [2] came with 16 kilobytes of video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640 × 200, and the highest color depth supported was 4-bit (16 colors).

  5. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  6. RAM limit - Wikipedia

    en.wikipedia.org/wiki/RAM_limit

    The Intel 8080 used by these computers was an 8-bit processor, with 16-bit address space, which allowed it access up to 64 KB of memory; .COM executables used with CP/M have a maximum size of 64 KB due to this, as do those used by DOS operating systems for 16-bit microprocessors.

  7. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    The 16-way associative L1 cache shared across a shader array is doubled in RDNA 3 to 256 KB. The L2 cache increased from 4 MB on RDNA 2 to 6 MB on RDNA 3. The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD ...

  8. Upper memory area - Wikipedia

    en.wikipedia.org/wiki/Upper_memory_area

    In DOS memory management, the upper memory area (UMA) is the memory between the addresses of 640 KB and 1024 KB (0xA0000–0xFFFFF) in an IBM PC or compatible. IBM reserved the uppermost 384 KB of the 8088 CPU's 1024 KB address space for BIOS ROM, Video BIOS, Option ROMs, video RAM, RAM on peripherals, memory-mapped I/O, and obsoleted ROM BASIC ...

  9. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [ 8 ]

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