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  2. The Problem Solverz - Wikipedia

    en.wikipedia.org/wiki/The_Problem_Solverz

    The second Paper Rad animated short, "Problem Solvers", was released on a stand-alone DVD in 2008 as a bonus for the seventh volume of The Ganzfeld, a periodical book series written by Dan Nadel. Although it does not include the main Problem Solverz characters, it introduces the problem solving concept which Jones would use as the basis of his ...

  3. Puzzle solving - Wikipedia

    en.wikipedia.org/wiki/Puzzle

    A chess problem is a puzzle that uses chess pieces on a chess board. Examples are the knight's tour and the eight queens puzzle. Mechanical puzzles or dexterity puzzles such as the Rubik's Cube and Soma cube can be stimulating toys for children or recreational activities for adults. combination puzzles like Peg solitaire

  4. 14 Visual Brain Teasers and Puzzles That Will Leave You Stumped

    www.aol.com/lifestyle/14-visual-brain-teasers...

    In the 1950s, humor writer Roger Price became famous for creating a new type of visual puzzle called “Droodles.” These Droodles were cartoon-y line drawings of abstract images, and readers ...

  5. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.

  6. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  7. Betsy's Kindergarten Adventures - Wikipedia

    en.wikipedia.org/wiki/Betsy's_Kindergarten...

    "Borrowed Time": Betsy and her classmates visit the library and learn how it works. They learn all of the rules and regulations of the library as well. So when Betsy thinks she loses her library book, she fears the consequences. "Happy Earth Day": Mrs. O'Connor's class learns all about protecting the environment on "Earth Day".

  8. Puzzle video game - Wikipedia

    en.wikipedia.org/wiki/Puzzle_video_game

    Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and ...

  9. Future Problem Solving Program International - Wikipedia

    en.wikipedia.org/wiki/Future_Problem_Solving...

    Future Problem Solving Program International (FPSPI), originally known as Future Problem Solving Program (FPSP), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations. The program looks at ...

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