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  2. Impact and popularity of K-pop - Wikipedia

    en.wikipedia.org/wiki/Impact_and_popularity_of_K-pop

    On November 11, 2019, girl group Blackpink's music video for "Ddu-Du-Ddu-Du" became the first music video by a K-pop group to reach 1 billion views on the platform. [26] On May 21, 2021, BTS' music video for "Butter" set a record for the most viewed online music video in the first 24 hours, garnering over 108 million views. [27]

  3. Video games in Spain - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Spain

    The history of video gaming in Spain dates back to the 1970s, [1] and by 2014 the country was the 10th-highest-grossing market for video games worldwide. [2] In 2018, the Spanish video game market posted a revenue of €1.53 billion, up from €1.35 billion in 2017.

  4. K-pop - Wikipedia

    en.wikipedia.org/wiki/K-pop

    K-pop (/ k eɪ p ɒ p /, Korean: 케이팝; RR: Keipap), short for Korean popular music, [1] is a form of popular music originating in South Korea. [2] It includes styles and genres from around the world, such as pop, hip hop, R&B, rock, jazz, gospel, reggae, electronic dance, folk, country, disco, and classical on top of its traditional Korean music roots. [3]

  5. Korean Wave - Wikipedia

    en.wikipedia.org/wiki/Korean_Wave

    YouTube and other online video platforms have been vital in the increasing international popularity of K-pop. [83] Asia Today wrote that Korean music content began to receive attention in the global pop culture world starting with Wonder Girls in the late 2000s, with BigBang, 2NE1, Blackpink, and BTS later setting new records on Billboard "one ...

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    These video game communities may have nothing in common, or instead be designed for dedicated, skilled players, or even clans made for those with shared commonalities such as personality, ethnicity, heritage, language or gender. Another key component of many video game networks is the connection between the player base and the game developers.

  7. Cultural impact of BTS - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_BTS

    [97] [98] [99] BTS accounted for 72.7 percent of the album consumption units generated by K-pop acts in 2018 out of a total of 17 acts. [100] The group was also listed as one of the most influential artists of the decade by CNN, for "popularizing K-pop in the US". [101] They were named 2019 Hitmakers Group of the Year by Variety in 2019. [102]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Video games in South Korea - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_South_Korea

    The game grossed ₩206.5 million in one month, and it became a trend to make a mobile game based on a popular online game, such as Lineage, Black Desert Online, and Tera Online. [ citation needed ] Recently [ when? ] in South Korea, gamers have been pessimistic about the video game industry in South Korea, saying the industry is in its Dark Ages.