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Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
Source Code Control System (SCCS) [open, shared] – part of UNIX; based on interleaved deltas, can construct versions as arbitrary sets of revisions; extracting an arbitrary version takes essentially the same time and is thus more useful in environments that rely heavily on branching and merging with multiple "current" and identical versions
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Pool builder: The pool builder makes it possible to combine software packages from different media (CD, DVD, internet) on the m23 server and convert them to a local package source. These package sources can be used to install clients. This can be done without an internet connection or if the internet connection is rather slow.
Each application block addresses a specific cross-cutting concern and provides highly configurable features, which results in higher developer productivity. The Application Blocks in Enterprise Library are designed to be as agnostic as possible to the application architecture, for example the Logging Application Block may be used equally in a web, smart client or service-oriented application.
Unity 2018 also included machine learning tools, such as Imitation Learning, whereby games learn from real player habits, support for Magic Leap, and templates for new developers. [32] The C# source code of Unity was published under a "reference-only" license in March 2018, which prohibits reuse and modification. [34]
ARToolKit is also available as a plugin for the Unity game engine for example to align a virtual camera within Unity with a real-world camera relative to a tracked marker target and taking care of communicating with the camera. The plugin supports Unity on OS X, Unity on Windows, Unity on Android, and Unity on iOS.