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  2. Accelerator physics codes - Wikipedia

    en.wikipedia.org/wiki/Accelerator_Physics_Codes

    The file formats used in MAD may be the most common, with translation routines available to convert to an input form needed for a different code. Associated with the Elegant code is a data format called SDDS, with an associated suite of tools. If one uses a Matlab-based code, such as Accelerator Toolbox, one has available all the tools within ...

  3. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems. Vortex (software) - a complete simulation platform featuring a realtime physics engine for rigid body dynamics, an image generator, desktop tools (Editor and Player) and more. Also available as Vortex ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    List: Proprietary: Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine ...

  5. List of effects - Wikipedia

    en.wikipedia.org/wiki/List_of_effects

    Mössbauer effect (condensed matter physics) (nuclear physics) (physical phenomena) Mozart effect (education psychology) (popular psychology) (psychological theories) (Wolfgang Amadeus Mozart) Mpemba effect (phase changes) (physical paradoxes) (thermodynamics) Mullins effect (rubber properties)

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Download QR code; Print/export ... This is a list of educational software that is computer ... Swamp Gas Visits the United States of America - a game that teaches ...

  7. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  8. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  9. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.