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  2. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game.

  3. Big Huge Games - Wikipedia

    en.wikipedia.org/wiki/Big_Huge_Games

    Big Huge Games, Inc. is an American video game developer based in Timonium, Maryland since 2000, known first for real-time strategy games such as Rise of Nations, later for the console RPG Kingdoms of Amalur: Reckoning, and more recently for mobile games such as DomiNations and Arcane Showdown.

  4. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    A turn-based strategy 4X video game where players lead their civilization through ancient empires, the rise of feudal kingdoms, industrial expansion, and modern global politics. The game focuses on the interactions between ancient cultures, world-changing technological advancements like gunpowder and electricity, and global conflicts like the ...

  5. List of turn-based strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_turn-based...

    See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.

  6. Category:Historical simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Historical...

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  7. City Building (series) - Wikipedia

    en.wikipedia.org/wiki/City_Building_(series)

    Medieval Mayor was an announced city-building game set in the Middle Ages by Tilted Mill Entertainment for the PC and tablets. [1] Unlike the previous two games by Tilted Mill Entertainment, Immortal Cities: Children of the Nile and Caesar IV, the game would not use a 3D engine but return to the 2D engine, because Tilted Mill thought "2D works better in terms of players being able to tell what ...

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