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  2. Time preference - Wikipedia

    en.wikipedia.org/wiki/Time_preference

    Temporal discounting (also known as delay discounting, time discounting) [12] is the tendency of people to discount rewards as they approach a temporal horizon in the future or the past (i.e., become so distant in time that they cease to be valuable or to have addictive effects). To put it another way, it is a tendency to give greater value to ...

  3. Discounted utility - Wikipedia

    en.wikipedia.org/wiki/Discounted_utility

    It is calculated as the present discounted value of future utility, and for people with time preference for sooner rather than later gratification, it is less than the future utility. The utility of an event x occurring at future time t under utility function u, discounted back to the present (time 0) using discount factor β, is

  4. Sequential bargaining - Wikipedia

    en.wikipedia.org/wiki/Sequential_bargaining

    Prices can increase over time; Increasing the number of periods can decrease efficiency. Grossman and Perry [4] study sequential bargaining between a buyer and a seller over an item price, where the buyer knows the gains-from-trade but the seller does not. They consider an infinite-turn game with time discounting.

  5. Dynamic inconsistency - Wikipedia

    en.wikipedia.org/wiki/Dynamic_inconsistency

    Exponential discounting yields time-consistent preferences. Exponential discounting and, more generally, time-consistent preferences are often assumed in rational choice theory, since they imply that all of a decision-maker's selves will agree with the choices made by each self. Any decision that the individual makes for himself in advance will ...

  6. Preference learning - Wikipedia

    en.wikipedia.org/wiki/Preference_learning

    Preference learning is a subfield of machine learning that focuses on modeling and predicting preferences based on observed preference information. [1] Preference learning typically involves supervised learning using datasets of pairwise preference comparisons, rankings, or other preference information.

  7. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Belief learning assumes that players often remember their opponents previous strategies in games, and will henceforth change their own strategies based on their opponents past behavior. [7] Lastly, experience weighted attraction learning uses a mixture of belief learning and reinforcement learning in its model.

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  9. Time value of money - Wikipedia

    en.wikipedia.org/wiki/Time_value_of_money

    The present value of $1,000, 100 years into the future. Curves represent constant discount rates of 2%, 3%, 5%, and 7%. The time value of money refers to the fact that there is normally a greater benefit to receiving a sum of money now rather than an identical sum later. It may be seen as an implication of the later-developed concept of time ...