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The cause for "wow"-effects on a warped disc is basically the same; a variation in the linear velocity of the stylus relative to the disc. This can be by either radial warping (similar to the eccentric hole case) or by the disc warping out of its plane. This would mean that the stylus would have to travel faster over the warped section as it ...
Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in ...
In time series analysis, dynamic time warping (DTW) is an algorithm for measuring similarity between two temporal sequences, which may vary in speed. For instance, similarities in walking could be detected using DTW, even if one person was walking faster than the other, or if there were accelerations and decelerations during the course of an ...
The Star Trek television series and films use the term "warp drive" to describe their method of faster-than-light travel. Neither the Alcubierre theory, nor anything similar, existed when the series was conceived—the term "warp drive" and general concept originated with John W. Campbell's 1931 science fiction novel Islands of Space. [49]
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Cook described Witkowski's claims of a device called "The Bell" engineered by Nazi scientists that was "a glowing, rotating contraption" rumored to have "some kind of antigravitational effect", be a "time machine", or part of an "SS antigravity program" for a flying saucer. [1]
Market research firm PC Data reported North American retail sales of 11,252 copies for Time Machine during 2000. [6] The firm tabulated another 18,097 retail sales of the game in North America during 2001, [7] and 21,585 during the first six months of 2002. [8] In 2003, its jewel case SKU secured 16,747 sales in the region. [9]
A timewarp is a tool for manipulating the temporal dimension in a hierarchically described 3D computer animation system. The term was coined by Jeff Smith and Karen Drewery in 1991. [1]