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  2. Sliding window protocol - Wikipedia

    en.wikipedia.org/wiki/Sliding_window_protocol

    A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer ( OSI layer 2 ) as well as in the Transmission Control Protocol (i.e., TCP windowing ).

  3. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    Sliding window flow control is a point to point protocol assuming that no other entity tries to communicate until the current data transfer is complete. The window maintained by the sender indicates which frames it can send. The sender sends all the frames in the window and waits for an acknowledgement (as opposed to acknowledging after every ...

  4. Automatic repeat request - Wikipedia

    en.wikipedia.org/wiki/Automatic_repeat_request

    Variations of ARQ protocols include Stop-and-wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. All three protocols usually use some form of sliding window protocol to help the sender determine which (if any) packets need to be retransmitted. These protocols reside in the data link or transport layers (layers 2 and 4) of the OSI model.

  5. Selective Repeat ARQ - Wikipedia

    en.wikipedia.org/wiki/Selective_Repeat_ARQ

    When used as the protocol for the delivery of messages, the sending process continues to send a number of frames specified by a window size even after a frame loss. Unlike Go-Back-N ARQ , the receiving process will continue to accept and acknowledge frames sent after an initial error; this is the general case of the sliding window protocol with ...

  6. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    TCP uses a sliding window flow control protocol. In each TCP segment, the receiver specifies in the receive window field the amount of additionally received data (in bytes) that it is willing to buffer for the connection. The sending host can send only up to that amount of data before it must wait for an acknowledgment and receive window update ...

  7. Packet switching - Wikipedia

    en.wikipedia.org/wiki/Packet_switching

    This animation illustrates a network model in which consecutive packets between hosts take differing routes. Out-of-order delivery is, however, detrimental to the performance of several network protocols, including TCP, so the Internet attempts to route packets associated with the same data stream along the same path most of the time.

  8. Silly window syndrome - Wikipedia

    en.wikipedia.org/wiki/Silly_window_syndrome

    Silly window syndrome (SWS) is a problem in computer networking caused by poorly implemented TCP flow control. A serious problem can arise in the sliding window operation when the sending application program creates data slowly, the receiving application program consumes data slowly, or both.

  9. Go-Back-N ARQ - Wikipedia

    en.wikipedia.org/wiki/Go-Back-N_ARQ

    Go-Back-N ARQ is a specific instance of the automatic repeat request (ARQ) protocol, in which the sending process continues to send a number of frames specified by a window size even without receiving an acknowledgement (ACK) packet from the receiver.