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  2. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Mesa GBM is an abstraction of the graphics driver specific buffer management APIs (for instance the various libdrm_* libraries), implemented internally by calling into the Mesa GPU drivers. For example, the Wayland compositor Weston does its rendering using OpenGL ES 2, which it initializes by calling EGL.

  3. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    A libDRM user-space component (a wrapper library for DRM system calls, which should only be used by Mesa 3D) A Mesa 3D user-space component. This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa ...

  4. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    HD Graphics 2000: Desktop: Core i3-2102 Core i3-21x0 Core i3-21x0T Core i5-2xx0 Core i5-2x00S Core i5-2xx0T Core i7-2600 Core i7-2600S: 0102: 650–1350: Yes Workstation: Xeon E3-1260L HD Graphics 3000 Mobile Core i3-23x0E Core i3-23xxM Core i5-251xE Core i5-2xxxM Core i7-2xxxM Core i7-2xxxQM Core i7-271xQE Core i7-29x0XM 0116 0126 650–1300 ...

  5. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...

  6. GLX - Wikipedia

    en.wikipedia.org/wiki/GLX

    Mesa 3D – a free and open-source library which implements a couple of graphical APIs and also the available Free and open-source device drivers: graphics; for a last resort Mesa 3D also offers fallback software rendering. The proprietary device drivers for graphics chips also include an implementation of GLX.

  7. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  8. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.

  9. X.Org Foundation - Wikipedia

    en.wikipedia.org/wiki/X.Org_Foundation

    The X.Org Foundation is a non-profit corporation chartered to research, develop, support, organize, administrate, standardize, promote, and defend a free and open accelerated graphics stack. This includes, but is not limited to, the following projects: DRM, Mesa 3D, Wayland, and the X Window System and its primary implementation, the X.Org Server.