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League of Legends Champions Korea: LCK South Korea: Korean: Seoul: 2012 10 1 2 3 League of Legends Pro League: LPL China: Mandarin: various: 2013 16 1 2 3 League of Legends EMEA Championship: LEC Europe, the Middle East and Africa: English: Berlin: 2013 10 1 2 3 League of Legends Championship of The Americas: LTA Americas
League of Legends World Championship: Flagship annual tournament of League of Legends, recently recognized as the most played video game in the world. Considered one of the, if not the most watched esports event in the world with the 2016 League of Legends World Championship achieving 43 million unique viewers and 14.7 million peak concurrent ...
League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .
[a] Riot Games, the game's developer, created the league in 2019. This followed an announcement by Garena – the game's distributor in Taiwan, Hong Kong, Macau, and Southeast Asia – that it planned to merge the League of Legends Master Series (LMS) and League of Legends SEA Tour (LST) into a single tournament jointly run with Riot Games.
The change aligned with the EU LCS's name change to the League of Legends European Championship (LEC) earlier that year. Following the EU LCS's transition to LEC, all major regions in the competitive world of League of Legends had a unique name, logo, and brand identities. The changes were made to establish distinct identities for every regions.
China first hosted the League of Legends World Championship in 2017 with Wuhan, Guangzhou, Shanghai, and Beijing serving as host cities. The 2020 edition of Worlds was China's second hosting of the event, but was held under restrictions due to the COVID-19 pandemic in mainland China, prompting Riot Games to stage the event through the use of an "isolation bubble" environment in Shanghai, [2 ...
League of Legends esports is the professional competition of the multiplayer online battle arena video game League of Legends. It is developed and published by Riot Games and was first released in 2009. Professional tournaments began in 2011 with the Season 1 World Championship at DreamHack in Jönköping, Sweden.
The League of Legends Continental League (LCL; Russian: Континентальная лига по League of Legends, romanized: Kontinental'naya liga po League of Legends) was the top level of professional League of Legends competition in the Commonwealth of Independent States, organized by Riot Games Russia in 2016-2022.