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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [2]

  3. Least squares conformal map - Wikipedia

    en.wikipedia.org/wiki/Least_squares_conformal_map

    [circular definition] By using the map as a guide when creating a new 2-D image, the colors of the 2-D image can be applied to the original 3-D model. LSCM is used in computer graphics as a method of producing a UV map from a polygonal mesh to a texture map such that the shape of the polygons as mapped to the texture is relatively undistorted.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  5. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Given a group of 3D points viewed by N cameras with matrices {} = …, define to be the homogeneous coordinates of the projection of the point onto the camera. The reconstruction problem can be changed to: given the group of pixel coordinates {}, find the corresponding set of camera matrices {} and the scene structure {} such that

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  8. UV filter - Wikipedia

    en.wikipedia.org/wiki/UV_filter

    UV filters were used to filter out shorter ultraviolet wavelengths while remaining transparent to visible light. However, the modern-day photographic film and digital cameras are less sensitive to UV wavelengths. UV filters are sometimes referred to as L37 or L39 filters, depending on the wavelengths of light they filter out.

  9. Wikipedia:CHECKWIKI/WPC 111 dump - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:CHECKWIKI/WPC...

    The Wikipedia CHECKWIKI WPC 111 dump page provides information on Wikipedia articles with potential issues detected by the CheckWiki tool.