Ads
related to: amd driver causing black screen test game pc
Search results
Results From The WOW.Com Content Network
As of May 2012, with the latest release of hardware and drivers from Nvidia and AMD, AMD's Radeon HD 7000 series is severely more affected by micro stuttering than Nvidia's GeForce 600 series. In tests performed in Battlefield 3 , a configuration with two GeForce GTX 680 in SLi-mode showed a 7% variation in frame delays, compared to 5% for a ...
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...
On 19 July at 04:09 UTC, CrowdStrike distributed a faulty configuration update for its Falcon sensor software running on Windows PCs and servers. A modification to a configuration file which was responsible for screening named pipes, Channel File 291, caused an out-of-bounds memory read [14] in the Windows sensor client that resulted in an invalid page fault.
Discover the latest breaking news in the U.S. and around the world — politics, weather, entertainment, lifestyle, finance, sports and much more.
Typical POST screen (AMI BIOS) Typical UEFI-compliant BIOS POST screen (Phoenix Technologies BIOS) Summary screen after POST and before booting an operating system (AMI BIOS) A power-on self-test ( POST ) is a process performed by firmware or software routines immediately after a computer or other digital electronic device is powered on.
Windows 3.1 displays a black screen of death instead of a blue one. [21] Some versions of macOS (notably OS X Lion) display a black screen of death instead of a kernel panic, usually pointed to a graphics card or sleep/wake issue, [40] it may also display a black screen when the operating system fails to boot properly. [41]
SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points. In its simplest ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!