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  2. Bitboard - Wikipedia

    en.wikipedia.org/wiki/Bitboard

    Bitboards allow the computer to answer some questions about game state with one bitwise operation. For example, if a chess program wants to know if the white player has any pawns in the center of the board (center four squares) it can just compare a bitboard for the player's pawns with one for the center of the board using a bitwise AND operation.

  3. Bit manipulation - Wikipedia

    en.wikipedia.org/wiki/Bit_manipulation

    Source code that does bit manipulation makes use of the bitwise operations: AND, OR, XOR, NOT, and possibly other operations analogous to the boolean operators; there are also bit shifts and operations to count ones and zeros, find high and low one or zero, set, reset and test bits, extract and insert fields, mask and zero fields, gather and ...

  4. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    ^ The netstrings specification only deals with nested byte strings; anything else is outside the scope of the specification. ^ PHP will unserialize any floating-point number correctly, but will serialize them to their full decimal expansion. For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 ...

  5. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The Master Boot Record of bootable storage devices on almost all IA-32 IBM PC compatibles has a code of 55 AA as its last two bytes. Executables for the Game Boy and Game Boy Advance handheld video game systems have a 48-byte or 156-byte magic number, respectively, at a fixed spot in the header.

  6. Bit array - Wikipedia

    en.wikipedia.org/wiki/Bit_array

    Bit arrays are also a useful abstraction for examining streams of compressed data, which often contain elements that occupy portions of bytes or are not byte-aligned. For example, the compressed Huffman coding representation of a single 8-bit character can be anywhere from 1 to 255 bits long.

  7. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  8. Bitwise trie with bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitwise_trie_with_bitmap

    A bitwise trie is a special form of trie where each node with its child-branches represents a bit sequence of one or more bits of a key. A bitwise trie with bitmap uses a bitmap to denote valid child branches.

  9. Computation of cyclic redundancy checks - Wikipedia

    en.wikipedia.org/wiki/Computation_of_cyclic...

    Note that this example code avoids the need to specify a bit-ordering convention by not using bytes; the input bitString is already in the form of a bit array, and the remainderPolynomial is manipulated in terms of polynomial operations; the multiplication by could be a left or right shift, and the addition of bitString[i+n] is done to the ...