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  2. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    Nyko released two memory cards for the Dreamcast: the Jumbo Memory Pak X2 with twice the storage as a VMU, and the Hyperpak with four times the storage. The Hyperpak could also act as a Jump Pak by setting its switch to rumble mode. The Performance Memory Card was a third-party basic memory card with the same 200 blocks of storage as a VMU. The ...

  3. Dreamcast - Wikipedia

    en.wikipedia.org/wiki/Dreamcast

    In contrast to the Sega CD and Sega Saturn, which included internal backup memory, [159] the Dreamcast uses a 128 kbyte memory card, the VMU, for data storage. [169] [31] The VMU features a small LCD screen, audio output from a one-channel PWM sound source, [170] non-volatile memory, a D-pad and four buttons.

  4. Video game accessory - Wikipedia

    en.wikipedia.org/wiki/Video_game_accessory

    The Dreamcast's memory unit was unique in that it had a monochrome LCD display, a D-pad, and two buttons. A large third party memory card market also sprung up, offering cards that were often much cheaper and larger than the official released memory cards. Some unique third party cards required extra software to access the cards, or possibly ...

  5. Nintendo 64 accessories - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_accessories

    Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble ...

  6. PocketStation - Wikipedia

    en.wikipedia.org/wiki/PocketStation

    The PocketStation is a memory card peripheral by Sony Interactive Entertainment for the PlayStation home video game console. [3] It was released in Japan in 1999. The device acted not only as a memory card, but was interactive itself via a small monochrome LCD display and buttons on its case. Many PlayStation games included software that could ...

  7. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.

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