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Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
The second version, glTF 2.0, was released in June 2017, and is a complete overhaul of the file format from version 1.0, with most tools adopting the 2.0 version. [ 4 ] [ 5 ] Based on a proposal by Fraunhofer [ 13 ] originally presented at SIGGRAPH 2016, physically based rendering (PBR) was added, replacing WebGL shaders used in glTF 1.0.
On January 2, 2021, Forest of Illusion uploaded a .zip file recovered from a hard drive of Data Design Interactive containing the entire source code for the Windows, Xbox and GameCube versions of the game. [194] Pac-Man: 1982 2019 Atari 8-bit Maze: Roklan Corp. In August 2019 the source code for the Atari 8-bit version was released by Kevin Savetz.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
A voxel engine for building games similar to Infiniminer and Minecraft. Lugaru: 2005 2017 Action/third-person shooter: GPL-2.0-or-later: CC BY-SA [26] 3D: A game by Wolfire Games where the player is an anthropomorphic rabbit who seeks revenge when a group of enemy rabbits kill their family. Maelstrom: 1992 2010 Shoot 'em up: GPL-2.0-only: CC BY ...
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides.
Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS