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  2. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  3. Cognitive categorization - Wikipedia

    en.wikipedia.org/wiki/Cognitive_categorization

    Categorization is a type of cognition involving conceptual differentiation between characteristics of conscious experience, such as objects, events, or ideas.It involves the abstraction and differentiation of aspects of experience by sorting and distinguishing between groupings, through classification or typification [1] [2] on the basis of traits, features, similarities or other criteria that ...

  4. Scripted sequence - Wikipedia

    en.wikipedia.org/wiki/Scripted_sequence

    These dialog sequences tell the game's story in a different manner and are sometimes there simply for entertainment purposes. Gears of War uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of cut scenes. The game triggers a playable scripted sequence once all of the ...

  5. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.

  6. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...

  7. Cynthia Erivo Says “Wicked” Fans Sing 'Defying ... - AOL

    www.aol.com/cynthia-erivo-says-wicked-fans...

    Fans of Wicked don’t hold back when they see Cynthia Erivo.. During a Monday, Jan. 27, appearance on Jimmy Kimmel Live!, the actress, 38, shared how people have started “randomly” singing ...

  8. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    Below, the normal form for both of these games is shown as well. The first game is simply sequential―when player 2 makes a choice, both parties are already aware of whether player 1 has chosen O(pera) or F(ootball). The second game is also sequential, but the dotted line shows player 2's information set. This is the common way to show that ...

  9. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Mental chronometry is one of the core methodological paradigms of human experimental, cognitive, and differential psychology, but is also commonly analyzed in psychophysiology, cognitive neuroscience, and behavioral neuroscience to help elucidate the biological mechanisms underlying perception, attention, and decision-making in humans and other ...